About 20 years from Yu-Gi-Oh Duel Monsters appeared for the first time, the story of the card world will reveal the Yu-Gi-Oh Master Duel [Play Repo]
Le Tokyo Game Show (TGS) est un salon de jeu vidéo ayant lieu tous les ans depuis 1996 en septembre au Makuhari Messe de Chiba non loin de Tokyo. Il est organisé par le Computer Entertainment Supplier s Association (CESA). Le premier jour du salon, un vendredi, est toujours réservé aux professionnels du secteur alors que les deux jours suivants sont ouverts au public. Autrefois, ce salon était semestriel. La session de printemps a été arrêtée par un manque de participation dû aux coûts d’organisation en constante augmentation et au fait qu il était trop proche du salon de l E3.
Yu-Gi-Oh Master Duel exhibited at Konami Booth at Tokyo Game Show 2021 will be a long-time created by the Yu-Gi-Oh King card game to the video game. However, this work is a work that has taken a new approach in a history of over 20 years. It is the first time the world view and story of the card itself.
The first time the card game came out for the first time in the cartoon Yu-Gi-Oh ☆ King serialized in the boy jump in 1996, it was from the early serialization. Initially, it was a card game named Magic & Wizard modeled as Magic The Gathering , but as the serialization progresses, it will be officially named Duel Monsters .
More than 25 years have passed since the first appearance, in the meantime, in the meantime, in the Duel Monsters , the world view of the card game itself and the story of the story itself were almost not drawn. The story of the original Yu-Gi-Oh ☆ King itself was the main character of the main character Muto plays and the player, such as Hima Age.
So, Yu-Gi-Oh Master Duel does what experience is that the card story is drawn? Let s introduce that point in this play repo.
Various stories and the world for cards
Well, what is what is the story of the cardsurgirl ? Card games will see some character s human relationships and glossy from the cards of similar attributes and race. Yu-Gi-Oh Master Duel is a story representation featuring a world view and a human relationship that floats from such a closest tribe.
In this trial, some big scenarios are available according to the theme of the card. In the scenario called Solvent , the story based on the Holy Grail series is drawn, and the rules with the Earth by the mechanical life is expanded, and the warrior and maids are expanded.
In the scenario, a big world view is presented at the beginning, and after the cards that become major characters are introduced, we are taking a way to float the story by the configuration that it will lead to the actual card battle. Here, in the battle scene, a continuous link summons unique to the Holy Grail series, link 1 card, step-up link 2, link 3, and learn a story while learning about the styles to summon them continuously It is.
In a sense, it may be a story expression like a social game now
I felt that Yu-Gi-Oh Master Duel was traced as a street, and it was also felt that this is also close to the style of the story of the present social game . In social games, even if the individual characters themselves available in Gacha are independently, when you know the information about the world view and human relations, there is a nature that looks like a point and a line. .
In social games, when we look back on how to spread the points and lines of such independent characters, spread the lines of such independent characters, and feel the way they feel the big story, Yu-Gi-Oh Master Duel is Duel Monsters itself I thought that I was trying to expand the world view of the world with a close approach.
In order to expand in the first place in the 2010s, in a sense, considering that the impact of the trading card game was not too low, social games will strengthen the expression of the story, and the method is now Yu-Gi-Oh Master It looked like a duel, and there were interesting things.
Yu-Gi-Oh Master Duel is a basic play free and will be released this winter. The content of the world s story drawn on the card is not focused, not the story of the card player itself, such as play and hippocampus.
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