The history of Adventures: From Adventure to Röki

If you ask people the question of why you like digital games, then you get the answer more and more often: Because I want to experience a good story. All the paradox sounds that only adventures apply as almost extinct. Finally, there is no other genre that so early has placed such a great value on a sophisticated story.

Therefore, we also have to travel far into the past for the following history of history and return to a time in which only a few people have obsessed a computer.

The starting signal fell in 1976 when the US computer scientist William Crowther spent his free time with the programming of a computer of the DEC PDP-10 computer. He developed adventure or simply called Advent — the Minirechner did not allow more than six characters per file name.

Table of contents

  1. Page 1The History of Adventures: From Adventure to Loki, page 1

Like adventure@@???????????? 1. 1.1am beginning was... a lot of text! 2. 1.2 stories like from books 2. Page 2The History of Adventures: From Adventure to Loki, page 2 1. 2nd the Adventures Running 2. 2.2Fairness thanks to logic 3. Page 3Die History of Adventures: From Adventure to Loki, page 3 1. 3.1The multimedia curse 2. 3.2Over the dead 4. Page 4The History of Adventures: From Adventure to Loki, page 4 1. 4.1The current state of the things: it breathes... still! 5. Page 5Pictures Gallery to The History of Adventures: From Adventure to Loki

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In the beginning was... a lot of text!

The treasure hunt adventure of 1976 is to blame that our heads have smoked for 45 years — whether we loosen crunchy-motivating puzzles or swimming frustrated on hand boats solutions. Source: Kevin Black / Media Agency Plasma The goal of the game was simple: explore a cave to appreciate! However, no figure was controlled by the monitor, but had to read texts page wise. These described in short sentences the environment, while the player with command inputs such as Go West (Go to West) or Get Ax acted (take the ax). The first text adventure in the world was ready.

Adventure was steadily expanded until 1977, whereby the programmer Don Woods took over the main work. Because there was no market for computer games at the time, both he and Crowther did not earn a cent on the hobby project. Both were first received an bolus from the company The Software Tool works, which published an official adaptation under the name The Original Adventure in 1981.

Stories like books

The player decides in the Text Adventure Leather Goddesses of Phobos (1986) the gender of his character by either enters the men s or women s toilet. Source: Info Com / Media Agency Plasma Regardless of this, Adventure was an important source of inspiration for several developers, which in turn shaped the genre decisively. The beginning of the US developer made Scott Adams: he designed 14 Adventures within seven years and set the player with Pirate Adventure (1978) on a Caribbean island or in The Count (1979) to Transylvania.

Adams, however, could only copy and do not strengthen the flair of Adventure. This succeeded for the first time of the legendary Adventure forge Info com, whose debt is Work: The Great Underground Empire — Part I (1980) to the Milestones of the Genre.

The UR version of WORK was also created on a DEC PDP-10. She was so extensive that Info com had the sales version of three parts. Work sent the player just like the model Adventure to search for estimates, in this case 20 at the number. However, the texts were more plastic written, the puzzles logically thought through and the parser, who had to interpret the typed commands correctly, significantly more complex.

Info com quickly became a reliable adventure supplier, which created a classic after the other, mainly thanks to the designer Steve Marty. Particularly noteworthy was the enormous complexity of the stories of Info Com works: So one had to solve a criminal case in Deadline (1982) to prevent the construction of the atomic bomb in Trinity (1987) or in Bureaucracy (1987) — the name already says — knocking around with the pitfalls of the bureaucracy.

The Guild of Thieves counted Anna in 1987 to the graphically beautiful games available for Atari St and Commodore Amiga. Source: Magnetic Scrolls / Media Agency Plasma with The Hitchhiker s Guide To The Galaxy (1984) succeeded in collaboration with author Douglas Adams a brilliant adaptation of the Science Fiction novel, whereas the dystopic A Mind Forever Voyaging (1985) starts How the prototype of an Open World game felt.

The best example of the peculiarities of Text Adventures is Steve Marks Leather Goddesses of Phobos (1986). The following puzzle from the game underscores this: The player met in the game on King Miter, who was occupied by a curse. Thus, every person he shook his hand, in an angle (in German angle ) — including his own daughter.

In another place, the player received an finishing cream (debris) and a tea remover (T-remover). One had to use the T-remover with the deployment cream, whereupon this in the truest sense of the word is deprived of her t and became an inappropriate Cream (sewage cream). And then you could turn the princess turned into an angle in the truest sense of the word ENT-Winkeln !

Another strength of Info com games was the detail of the makers, which is why the player also received a logical reaction on supposedly nonsensical actions. For example, if you used the T-remover with a tray (ashtray), suddenly had a second-grader called Ray in the inventory...

Unfortunately, the success of Info com was not permanent. This was due to the Miss Management of the company, which wanted to build a second pillar with the sale of corporate software and worked in the bankruptcy. On the other hand, text adventures within a few years became simple and moving to the niche product.

Power it goes on page 2!

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The treasure hunt adventure of 1976 is to blame that our heads have smoked for 45 years — whether we loosen crunchy-motivating puzzles or swimming frustrated on hand boats solutions. [Source: Kevin Black / Media Agency Plasma]

From Andreas Oppenheimer author & Benedict Class Fleece Female author & Lukas Schmidt Editorial manager 06.11.2021 at 11:00

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